5 Disappointing Things About Metal Gear Solid Master Collection

Metal Gear Solid: Master Collection Vol. 1 gathered some of the best games ever made and put them all on modern platforms in one convenient package. Unfortunately, a laundry list of surprising caveats and launch shortcomings make the new anthology difficult to celebrate. Why isn’t one of the greatest franchises in gaming history pulling out all the stops?

From October 24 on PlayStation 5, Xbox Series X/S, Switch, and Windows PC, Metal Gear Solid: Master Collection Vol. 1 has been stalked by controversy for months now, with questions about the Nintendo Switch’s subpar performance and lack of bells and whistles on “next-gen” platforms like the PlayStation 5, Xbox Series X/S, and pc. The anthology has five main plays—Metal Gear, Metal Gear 2: Solid Snake, Metal Gear Solid, Metal Gear Solid 2: Sons of Libertyand Metal Gear Solid 3: Snake Eater—and includes the oddball Snake’s revenge and the NES and Famicom ports of Metal Gear as bonuses. But now that it’s finally here, it’s hard not to be disappointed with how publisher Konami made it.

An operator badgers Snake about missing parts.

The first is the lack of a visual upgrade to the new platforms, or similarity to the original versions of the Switch. As shared before release, Metal Gear Solid still only plays at 30fps in all versions (it’s not remastered for 2011 that Metal Gear Solid HD Collection by Bluepoint Games). The Switch version of the Metal Gear Solid 2 and 3 also locked to 30fps (MGS2 originally ran at 60fps on the PlayStation 2). All three games max out at 1080p as well, with no 4K resolution options for stronger hardware versions.

Read More: Kotakuof Metal Gear Retrospective Series

Although there aren’t any major improvements, Konami says that the launch versions still suffer from various bugs and performance issues that it plans to patch in the future. A full list of disabilities provided by IGN. “Cross over.” Metal Gear Solid 1, 2, and 3, bug fixes are also planned, especially for MGS2,” said the site. “Konami has warned that the game may slow down significantly in some cutscenes, which seems worrying. A patch is planned to reduce the processing load. “Visual options such as CRT scanlines and the ability to switching between windowed and full-screen mode in the options menu in both MSX games is also MIA at the moment.

There is also a laggy pause button. Konami has added the option to pause during cutscenes, a long-requested feature for the story-heavy stealth series. Footage from copies of the game leaked earlier, however, shows it lasts up to 10 seconds for the game to register the pause after pressing the button, get some light on the new option. It is not yet clear whether it was intended or treated on the road.

the Metal Gear Solid: Master Collection Vol. 1 so, perhaps not so surprisingly, also encounter PC issues. Initial reviews on Steam were very mixed, with players complaining about accidental keybindings, poor UI, and a lack of aspect ratio options. “Take it with a grain of salt, the game literally just launched, but the video settings, button mapping, and bad UI/UX for the collection is a bit sour,” wrote one player. “I’m sure it will improve over time, but yikes.”

Best for me personally are the games missing from the physical Switch version in the collection. In North America at least, only Metal Gear, Metal Gear 2: Solid Snakeand Snake’s revenge it’s actually on the game card. The three Metal Gear Solid The games, which are primarily advertised on the front of the box, must be downloaded separately. As someone who treats their Switch like a physical repository for retro remasters and reissues, it’s frustrating to have to rely on an internet connection and a temporary online storefront to have access to all time classics. it it seems The Japanese physical release at least includes the first one as well Metal Gear Solid on the game card.

Many of the initial reviews for Metal Gear Solid: Master Collection Vol. 1 notes these shortcomings while still pointing out that at the end of the day these games still play well and remain some of the most profound reflections on geopolitics, war, and the military industrial complex ever produced in the medium. “I think it’s good to be as big a part of Metal Gear history is readily available and playable in modern systems,” WROTE The VergeJon Porter. “But there’s also a part of me that thinks Konami missed an opportunity to deliver Metal Gear Solid especially a new coat of paint and update it for modern audiences.”

The video game industry is generally not good at preserving its past I hope it will be done when it decides to finally use the opportunity to repackage old games and sell them again. If that means charging more. I would happily pay $100 for definitive edition in all these games. Maybe we’ll finally get that one day. In the meantime I hope Konami’s planned post-launch updates give the collection some of the extra love it deserves.

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