‘Resident Evil Village’ iPhone 15 Pro Review (in Progress) – An Amazing Conversion, but Lacks Touch Controls – TouchArcade

When Apple usually shows some games for its new iPhone models during phone events, they are older mobile games or new bespoke ones. For iPhone 15 Pro and Pro Max, Apple surprises us by revealing the upcoming ports of Capcom Resident Evil 4 Remake and Resident Evil Village () in addition to Kojima Productions’ Director’s Cut to Death Stranding and Ubisoft Assassin’s Creed Mirage. The first of these four AAA ports on iOS and iPadOS is Resident Evil Village, coming out next week. Jared and I both played Resident Evil Village of the iPhone 15 Pro Max and iPhone 15 Pro respectively for this review.

Resident Evil Village has been available since 2021 on consoles and PC platforms, and I’ve played it on PS5, Xbox Series X, and Steam Deck. I ended up liking the game more than Resident Evil 7, but found it to be better with DLC and updates that came after launch. I will not cover the game itself today, but will focus on the iPhone 15 Pro version for this review (in progress) which we will update with our score in the near future.

At launch Resident Evil Village, you are prompted to download about 7.92GB, and then you can see options like DLC and the full unlocking of the game if you don’t want to just sample the game for free. In terms of DLC, the Winters’ Expansion, full game unlock, and the Extra Content Shop All Access Voucher are available. It is similar to the main PC and console version DLC. Before entering a new game, I would recommend going to the options and customizing the touch controls. While I am not very happy with how Resident Evil Village controls purely by touch, Capcom has done a good job with the customization options for the on-screen controls as shown in the screenshot below.

Beyond the controls, I was surprised to find a full menu of graphics options Resident Evil Village on the iPhone 15 Pro. It’s like the PC version where it shows you how much graphics memory is being used as you adjust various settings. This menu allows you to upgrade Apple’s MetalFX, change the screen resolution, target frame rate (with support for frame rates above 60fps), and other option found in the PC version of Resident Evil Village. I don’t care much for pre-release coverage for Resident Evil Village on the iPhone 15 Pro and iPad M1, but I’m impressed with how it looks and runs after some tweaking so far on the iPhone 15 Pro.

Early impressions of load times and visuals are good, and it loads faster than the current Xbox Series X version. In comparison Resident Evil Village on the iPhone 15 Pro with the Steam Deck version, the latter is definitely comfortable unless you have a controller like the Backbone One or something for your iPhone. Load times are much better on the iPhone 15 Pro though. I hope there is a future update for Resident Evil Village on Apple silicon will eventually get full DualSense feature support for triggers and haptic feedback like the PS5 version, because I like how Capcom uses that in its PS5 releases.

Because I only have access to Resident Evil Village a few days ago, I didn’t have enough time to play it all, but I tried a little of the DLC. The third-person mode works great, Shadows of Rose is just as good as when I first played it on PS5, and I continue to be amazed at how the entire game with all the content runs natively.

Since we don’t have a new iPad Pro to test this with, I’d like to know how Resident Evil Village scale of systems. We will probably wait MrMacRight to test the game and see how it scales on multiple generations of iPads.

I hope Capcom can improve the touch controls for the game in future updates. Developers like Feral Interactive bring console games to mobile with optimized touch interfaces while also providing extensive controller support. While they are the gold standard, this is a good first step for Capcom to have AAA games on iPhone and iPad.

In its current state, I fully recommend getting it Resident Evil Village on the iPhone 15 Pro or Pro Max if you have a controller like the Backbone One USB-C edition or use an external bluetooth controller. The touchscreen interface even with its customization options is not good. Capcom has done an amazing job so far in bringing this AAA survival horror experience to Apple platforms, and I hope we see more RE Engine games in the future after Resident Evil 4 Remake released. Resident Evil Village is a free download with an in app purchase to unlock the full game, so I really recommend downloading it if you have a supported device to see how well the conversion works.

Check out the official website for Capcom’s new Apple silicon port HERE. Resident Evil Village released on October 30th for iOS and iPadOS with pre-orders available HERE.

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